The next entry in the Tomb Raider series in development at Crystal Dynamics using Unreal Engine 5
It’s been a while since we’ve heard from Lara Croft, with 2018’s Shadow of the Tomb Raider being the latest entry in her series, but obviously the franchise was going to return one way or another. Well, today during Epic Games State of Unreal Keynote Live Streamit has been officially announced that the next entry in the Tomb Raider series is in the works and is being developed using Unreal Engine 5. Not much specific information has been shared, but here is what the Tomb Raider General Manager of Crystal Dynamics had to say about the new UE5 powered project…
Crystal Dynamics is proud to be part of the launch of Unreal Engine 5. This new engine results in next-level storytelling and gameplay experiences. And that’s why we’re thrilled to announce that we’ve just begun development on our next Tomb Raider game, powered by Unreal Engine 5. Our goal is to push the boundaries of fidelity and deliver the cinematic experience of high-quality action-adventure fans deserve from both Crystal Dynamics and the Tomb Raider franchise. We look forward to taking this trip together. Thank you and congratulations again to the Epic Games team.
I always thought the character in Epic’s first Unreal Engine 5 demo looked a bit like Lara Croft, and maybe Crystal Dynamics noticed that too! It’s interesting to hear that Crystal Dynamics is tackling a new Tomb Raider, as they’re also doing the heavy lifting on another great adventure with a British protagonist – Perfect Dark. Will Crystal Dynamics have the ability to handle both games? Let’s hope so. At the very least, fans should be happy that the studio is fully returning to its story-driven action-adventure roots after their misadventure with Marvel’s Avengers.
Unreal Engine 5 is now available to all developers. You can get details about the release and its new Lyra demo game, here.